![]() Free-Roam / Level Select after Story?: Yes, Free Roam unlocks after Act 2.Minimum Playthroughs: 1, but you’ll have to replay each biome (region) many times to get the randomized collectibles.Does difficulty affect trophies?: No, there are no difficulty settings (it’s the same difficulty for everyone).Glitched trophies: 0 since patch 1.4.0 (before the patch some story trophies would randomly not unlock but this was fixed with the patch and they should unlock retroactively if they glitched on you before).Number of missable trophies: 0 since patch 1.4.0.Online Trophies: 2 (1, 1 ) – In-Field Training, Helios –> always be connected to PSN while playing this game! It tracks your progress through the Activity Cards (particularly Survey trophies) and if you’re not online it can glitch out many trophies due to faulty tracking!.If you consider yourself an experienced trophy hunter and you aren’t terribly unlucky with collectibles, expect around 70ish hours). One player might have plat in 50 hours, another might die twice as much and has half the luck so could be double the time. Also, the required collectibles for the survey trophies are randomized and it comes down to pure luck to find them all, hence the time requirement can vary greatly from person to person. Some players are beating the story in 10 hours, others are still stuck in the 2nd world after 20 hours. ![]() The game isn’t very long but needs lots of retries. Fast players can do it in under 70h, some players might need 100h+. Average of about 30h for story and 40h for grinding out the gold survey trophies. Approximate amount of time to platinum: 50h-100h+ (unpredictable, hard to even rate this because the game is randomly generated and entirely skill-dependent, so will vary widely.Estimated trophy difficulty: 8.5/10 average (entirely skill-dependent, experienced players might find it to be a 7/10, some won’t beat the story and will find it to be a 10/10).There you have it, the true story of how the DLC came to be. From there we just needed one more meeting with Konami to present our ideas and boom, everyone was on board with the idea! So that’s how Dead Cells: Return to Castlevania was born, sometimes all you have to do is ask!” We got one of our artists (the talented Maxime Bonin) to quickly whip up some imaginations of what Dracula’s Castle and the iconic Castlevania enemies would look like in the Dead Cells universe, which allowed us to get a pitch deck set up. Of course the original scope has since completely exploded along the way! So it was from here that the idea was born to pitch them an entire DLC of Dead Cells, following the format of our previous DLCs with two biomes, a boss, new enemies, weapons, etc. Little by little I started to imagine something much more ambitious – if they’re willing to let us use content from their iconic license, why not try to go further? Then I started to realise that in fact, they were actually pretty big fans of Dead Cells, and that it was completely possible to add some Castlevania content, which had seemed impossible at first. At this point I was just imagining something small like an Alucard skin and the Vampire Killer whip! ![]() During our meetings, I started thinking “Oh, if they publish us, it would be so cool if we could put in a bonus for the Japanese players in the form of Castlevania content, but I doubt that they’d allow it… ”. Of course, as the Castlevania license is the origin of practically everything in Dead Cells, it seemed natural to try and get involved with them. As Konami are a publisher over there, they were naturally a part of our discussions. “So I was actually in Kyoto in Japan for the BitSummit (an indie game festival) and to meet with various potential partners to do a physical edition of Dead Cells. So, how did we manage to convince Konami to let us recreate their hallowed piece of gaming history? Well, Benjamin Laulan, COO of Evil Empire, spills the beans: On top of this, we’ve taken the 12 most iconic tracks, such as Vampire Killer, Bloody Tears and Divine Bloodlines, and reimagined them in the Dead Cells style as a soundtrack for the DLC levels, while preserving the Castlevania ambiance of course. ![]() No game is complete without its soundtrack and with this DLC you’ll gain access to an alternative in-game soundtrack of 51 of the original Castlevania tunes, that can be heard as you play through the entire game, not just the DLC. Familiar faces and places from the series can be found throughout your journey but we want to leave some mystery so we’ll leave those secret for now… You’ll find secret rooms, candlelit corridors, hordes of evil monsters and of course, chicken legs in the walls. The unmistakable atmosphere of Dracula’s Castle has been recreated in two new biomes. ![]()
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